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WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
© 2018 Women’s Flat Track Derby Association (WFTDA)
UPDATED DECEMBER 2018
WFTDA OFFICIATING CUES,
CODES AND SIGNALS
These are the standardized verbal cues, hand signals, penalty codes, and whistles that participants should use with The
Rules of Flat Track Roller Derby. This policy should not be considered the only communication Officials should use when
communicating during a roller derby game, but they should use these cues as closely as possible. When there isn’t
standardized language, Officials should make sure communication to all participants is professional and respectful. Don’t
assume any participant’s gender identity. For example, an Official should never casually refer to Skaters as “girls,”
“women,” or “ladies.” Instead, use the team name or color, or communicate directly with them by using their Skater
Number or speak to their Captain or Alternate.
Unless specified below, all verbal and nonverbal cues are performed by Officials at the time of the communication or
penalty. Officials should also use cues and signals to communicate with each other. You may adjust the position of the
hand signal to more effectively communicate or to accommodate special needs. If you adjust a hand signal
dramatically, make sure to inform relevant parties before the game begins. Minor adjustments that do not affect the
identifiability of the signal do not need to be communicated and should not be considered impactful.
You may also stack hand signals to communicate more information. For example, after each signal of Not Lead, a
Jammer Referee could signal the No Earned Pass to communicate why their Jammer did not earn lead. Hand signals
and verbal cues should be performed in a calm and clear manner so that Skaters and Officials understand them.
Always deliver the Team Color, Skater Number, and any standardized cues in English. If Officials feel comfortable
delivering additional communication in languages other than English, they may do so as long as it was agreed upon by
both teams during the pre-game meeting.
Position Status Communication
An Official should proactively communicate information about a Skater’s position status to maintain the flow of the game if:
It is before the five second warning for the Jam. Or,
The action is penalty-worthy. However, an Official isn’t required to warn a Skater if the act is deliberate. Officials
should use discretion to determine what is deliberate in the context of the game. Or,
A Skater asks about their position status.
Position status is defined as the act of taking a position in the game by means of physical location at the start of the
Jam, or possessing or wearing a helmet cover.
Communication should always be concise, factual, and without instruction. Unless using a standardized cue, an Official
should not include instructions on how to fix the issue, only what the issue is.
Officials should attempt to warn a Pivot who is not the Jammer but acting like the Jammer.
A.
B.
C.
ACCEPTABLE
Your star is not visible.
You are not wearing a helmet cover.
You are not the Jammer.
UNACCEPTABLE
Pull the back of the cover down.
Your cover came off in Turn 2.
The Jammer is in the box for a penalty.
PENALTIES
When a Skater commits a penalty, direct them off the track and to the Penalty Box with the appropriate whistle, verbal
cue, and hand signal. Officials must use standardized language from this policy to call Skaters off the track. If they are
expected to report immediately to the Penalty Box, include the “Report to the Box” signal after each hand signal.
Announce and report Skater penalties exclusively by the Skater’s team color and uniform number, followed by a
standardized verbal cue for the penalty. Skater numbers should be reported as individual digits. For example, 11
should be reported as “one one,” not “eleven.” The Head Officials should establish the colors used for the cues in the
pre-game meeting with the teams.
Some penalty types have additional standardized verbal cues. Officials should always attempt to also give the most
specific cue possible. If an Official wants to use language that isn’t standardized, they should make sure to include the
general cue for the penalty before they communicate with non-standardized language. Officials should give additional
information when they feel it does not interfere with their primary responsibilities and facilitates the flow of the game.
Example A
“Gold, one-zero, Illegal Procedure”
“Gold, one-zero, Star Pass Violation”
“Gold, one-zero, Star Pass Violation, report as the Jammer”
Example B
“Gold, one-zero, Illegal Procedure”
“Gold, one-zero, Illegal Procedure, mouthguard”
If an illegal action violates multiple rules simultaneously, issue the penalty you feel most confident. If you feel equally
confident in all possible calls, use this hierarchy:
Misconduct (4.3)
Illegal Target Zone (4.1.1)
Illegal Blocking Zone (4.1.2)
Illegal Contact (4.1.3)
Multiplayer Block (4.1.4)
Illegal Position (4.2.1)
Gaining Position (4.2.2)
Interference (4.2.3)
Illegal Procedure (4.2.4)
If you’re completing paperwork that requires a Penalty Code, use the given codes to denote each penalty type.
1.
2.
3.
4.
5.
6.
7.
8.
9.
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© 2018 Women’s Flat Track Derby Association (WFTDA)
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
REPORT TO THE BOX
Use the “Report to the Box” hand signal after each
round of a penalty verbal cue and hand signal, or
when you are asking a queued Skater on the track
to report to the Penalty Box.
SIGNAL:
With your index finger extended, point
forward with your arm, bent at the elbow.
In a relaxed motion, straighten your arm in
a swooping motion with a slight angle
towards the outside of your body.
1.
2.
MULTIPLE PENALTIES
Use the “Multiple Penalties” hand signal towards the Penalty Box Officials to communicate when a Skater
has to serve more than one penalty. The number of fingers used for the tap should equal the number of
penalties the Skater has to serve. If it is not possible to use fingers to communicate the number of
penalties, use a way that works best for your crew.
SIGNAL:
Extend your arm forward ending in a fist with palm down.
Use two (or more) fingers of the other hand to tap the wrist of the
extended arm twice.
Show the fingers towards the Penalty Box Officials.
REPEAT IF NECESSARY.
1.
2.
3.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.1 CONTACT PENALTIES
Gaining position on an opponent, or causing an opponent to lose position to another teammate, due to illegal contact
is always considered to have sufficient impact on the game.
Learn more about penalty-worthy contact defined in 4.1.
4.1.1. Impact to an Illegal Target Zone
Learn more about penalty-worthy contact defined in 4.1.1.
[Team Color],
[Skater Number],
Back Block
SAY: SIGNAL:
Start with your arms
forward, bent at a
90-degree angle,
palms forward.
Straighten your
elbows and extend
your arms forward in
a push motion.
1.
2.
Hold your forearm
vertically in front of your
chest, palm closed in a
fist and facing inward,
with your fist at chin level.
Move your forearm down,
ending with your fist at
chest level.
1.
2.
Fold your arm, bent at
the elbow, diagonally
across your chest. Your
hand should touch just
below your opposite
shoulder.
1.
B
Back Block
[Team Color],
[Skater Number],
High Block
SAY: SIGNAL:
A
High Block
[Team Color],
[Skater Number],
Low Block
SAY: SIGNAL:
L
Low Block
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.1.2. Impact with an Illegal Blocking Zone
Learn more about penalty-worthy contact defined in 4.1.2.
[Team Color],
[Skater Number],
Head Block
SAY: SIGNAL:
H
Head Block
1. Hold your hand, palm open, on the back
of your helmet. Your elbow should be
bent out to the side.
[Team Color],
[Skater Number],
Forearm
SAY: SIGNAL:
F
Forearm
1. Hold up your forearm vertically in front
of your body, with your elbow bent at a
90-degree angle. With the opposite
hand, touch the middle of your forearm.
[Team Color],
[Skater Number],
Leg Block
SAY: SIGNAL:
E
Leg Block
1.
2.
Hold your hands
over one shoulder
with bent elbows,
forearms parallel
and fingers
extended and
facing in direction
of the forearms.
Move the arms
across the body to
the opposite hip,
straightening your
elbows.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.1.3 Other Illegal Contact
Learn more about penalty-worthy contact defined in 4.1.3.
[Team Color],
[Skater Number],
Illegal Contact
SAY: SIGNAL:
C
Illegal Contact
[Team Color],
[Skater Number],
Direction
SAY:
Or use this
standardized cue:
SIGNAL:
D
Direction
Stop Block
Or use one of these
standardized cues:
Hold your arm out, forearm
extended, palm up.
1. Keep your elbow stationary
and slowly rotate your
forearm a full 180 degrees
back and forth.
2.
Early Hit
Illegal Assist
Late Hit
Out of Play Block
Extend one arm in front of
your body, parallel to the floor
and perpendicular to your
torso. Your palm should be
facing up, fingers together.
1. With your other hand, palm
facing inward, make a
chopping motion into your
other palm.
2.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.1.4 Multiplayer Blocks
Learn more about penalty-worthy contact defined in 4.1.4.
[Team Color],
[Skater Number],
Multiplayer
SAY: SIGNAL:
M
Multiplayer
1. With elbows bent and to the sides,
hold your forearms horizontally in front
of you. With your palms facing each
other and fingers together, hook the
fingers of both hands together.
4.2 GAME STRUCTURE PENALTIES
When the basic rules of the game are violated in a manner that would give a team an advantage, the individual or
team who violates the rule should be penalized.
Learn more about game structure penalties as defined in 4.2.
4.2.1 Illegal Positioning
Learn more about position penalties as defined in 4.2.1.
[Team Color],
[Skater Number],
Illegal Position
SAY:
P
Illegal Position
Destruction
Skating Out of Bounds
Failure to Reform
Failure to Return
Failure to Yield
SIGNAL:
1. Hold your arm out with the elbow bent
and hand up at a 90-degree angle in
the direction of the offending Skater(s).
2. Drop the arm in a chopping
motion. The chop is done
once per signal.
Or use one of these
standardized cues:
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
CONTINUED: 4.2.1 Illegal Positioning
LEARN MORE:
Some infractions require Officials to issue a warning and allow Skaters an appropriate amount of time to react before
issuing a penalty.
No warning is necessary before issuing a “Destruction” or “Skating Out of Bounds” penalty.
4.2.2 Gaining Position
Learn more about position penalties as defined in 4.2.2.
[Team Color],
[Skater Number],
Cut
SAY:
X
Cut
Illegal Re-Entry
SIGNAL:
1. With your arms bent at the
elbows, cross your forearms
in front of your body.
Or use this
standardized cue:
THESE INFRACTIONS ARE:
“Failure to Reform” following a “No Pack” warning
“Failure to Return” following an “Out of Play” warning
“Failure to Yield” following a “False Start” warning
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.2.3 Interfering with the Flow of the Game
Learn more about game interference as defined in 4.2.3.
4.2.4 Other Illegal Procedures
Learn more about illegal procedures as defined in 4.2.4.
LEARN MORE:
When you issue an Illegal Procedure penalty, always try to give concise communication to explain cause of the penalty.
[Team Color],
[Skater Number],
Interference
SAY: SIGNAL:
N
Interference
[Team Color],
[Skater Number],
Illegal Procedure
SAY:
Or use one of these
standardized cues:
SIGNAL:
I
Illegal Procedure
Star Pass Violation
Star Pass Interference
1.
2.
Or use this
standardized cue:
Delay of Game
Hold one arm out
straight, aimed at the
floor at an angle.
Place your other
hand at the top of
your shoulder, palm
down, all fingers
extended. Move your
hand down the
length of your
outstretched arm.
Hold your fists in front of your
chest with forearms parallel to
the floor and one another.
1. Rotate your forearms
around one another.
2.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
4.3. PENALTIES FOR UNSPORTING CONDUCT
"All participants in a game of roller derby must be respectful of one another. This includes but is not limited to Skaters,
Team Staff, Officials, mascots, event staff, and spectators. When Skaters or Team Staff behave in an unsporting
manner, their misconduct should be penalized accordingly."
Learn more about penalties for unsporting conduct as defined in 4.3.
[Team Color],
[Skater Number],
Misconduct
SAY: SIGNAL:
Place one hand on
the opposite
shoulder, just below
the clavicle, palm
facing inwards.
Sweep that hand
across your
collarbone.
1.
2.
If you’re signalling
an expulsion
mid-Jam, first use
the signal for the
penalty.
1. After you complete
the signal for the
penalty, make a
fist with your
thumb out.
2. Move your fist
over your
shoulder, with
your thumb
pointing back.
3.
G
Misconduct
[Team Color],
[Skater Number],
Gross [Penalty
Verbal Cue]
SAY: SIGNAL:
Expulsions
Or use this
standardized cue:
Insubordination
LEARN MORE:
When you issue a Misconduct penalty, always try to give concise
communication to explain cause of the penalty.
LEARN MORE:
In this case, "Gross ____" is a modifier. Use this modifier when you are issuing an expulsion mid-Jam.
When explaining that a Skater is being expelled between Jams, don't feel you need to use a formal verbal cue.
Instead, speak to them professionally and explain that their penalty is being upgraded to an expulsion and the
reason why. Use the thumb signal when you deliver the expulsion, or when leaving the conversation to
communicate to other invested parties. Use discretion when you apply this signal to avoid escalating any conflict.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
OTHER COMMUNICATIONS
Warnings
[Team Color],
[Skater Number],
Show the Star
SAY:
LEARN MORE:
Use this warning when a Skater is holding their helmet
cover in their hand but you don’t feel it is visible
enough. If you’re confident a Skater is intentionally
concealing their Star, Officials should issue a penalty
without a warning. This warning is not accompanied by
a whistle.
Show the Star
[Team Color],
[Skater Number],
False Start
SAY:
LEARN MORE:
Use this warning when a Skater is partially lined up
in an illegal starting position during the
Jam-Starting Whistle. This warning is not
accompanied by a hand signal or whistle.
If the situation appears before the “Five Seconds”
warning and you have the capacity to do so, try to
avoid these situations by giving a warning to the
Skater or team.
False Start
Raise both arms, elbows bent at a 90-degree angle, so that your
forearms are vertical. Your palms should be open and facing inside.
1.
SAY: SIGNAL:
No Pack
No Pack
LEARN MORE:
Use this warning in case of a No Pack situation. Hold the warning as long
as no pack exists on the track and repeat the verbal cue as needed. This
warning is not accompanied by a whistle.
Or use this
standardized cue:
No Pack, Split
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
CONTINUED: Warnings
SAY:
LEARN MORE:
When necessary, adapt this cue to specify where the pack is. For example “Pack is
front,” “Pack is back,” or “Pack is all.” This communication is typically intended for
other Officials, but it should not be discouraged if Skaters are within earshot.
LEARN MORE:
If needed, add information about where the Out of Play is occurring. For example, “In the
front” or “In the back.”
When cancelling the warning is complete, try not to drop the arm in a manner that can
be confused for the penalty hand signal. When necessary give an accompanying cue
like “in” or “in play” towards other Officials when cancelling the warning. This
communication is typically intended for other Officials, but it should not be discouraged if
Skaters are within earshot. This warning is not accompanied by a whistle.
Pack Definition
With the arm closest to the Skaters
who are out of play, hold your arm
out with the elbow bent at a
90-degree angle in the direction of
the offending Skaters. Hold the arm
in this position until all Skaters have
returned in play.
1.
SAY: SIGNAL:
Extend both arms
with palms open and
facing inward. Use
your hands to indicate
the front and back of
the pack.
1.
SIGNAL:
Out of Play
Out of Play
Pack is here
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
CONTINUED: Warnings
Directing Skaters On and Off the Track
When directing a Skater to remain on or return to the track:
Hold your arm slightly extended from your body with your palm
facing your body.
Pull the arm into your body by bending your elbow.
When directing a skater off the track:
Hold your arm perpendicular to your body with your palm open.
Straighten your elbow and extend the arm away from the body in a
push motion. Your palm should indicate the direction that you are
directing the Skater.
1.
2.
Extend your right arm and point your index finger toward the Lead Jammer.
At the same time, hold your left arm straight up in the air and make an “L”
shape with your index finger and thumb.
When the Jammer reaches the rear Engagement Zone in their first scoring trip,
drop your left arm.
Keep your right arm extended until the Jammer loses Lead Jammer status, or
the Jam ends.
1.
2.
SIGNAL:
[Team Color],
[Skater Number],
Stay on the track
[Team Color],
[Skater Number],
Return to the track
[Team Color],
[Skater Number],
Go to your bench
SAY: OR OR
Jammer Communication
1.
2.
3.
4.
Hold your arms nearly perpendicular to the floor
and wave them back and forth across the
center of your body with palms facing inward.
Repeat this motion until the Jammer reaches
the rear Engagement Zone in their first scoring trip.
Not Lead Jammer
Lead Jammer
1.
2.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
Hold both hands in fists with index fingers extended. Your fists
should be side by side in front of your body in a manner that they
are visible to the addressee.
Move one hand in an half circle around the stationary hand.
Repeat as needed.
LEARN MORE
You can show how many Skaters have been passed by the Jammer without
earning the pass by straightening up more than one finger on the stationary hand.
1.
2.
Star Pass Complete
No Earned Pass
LEARN MORE:
Use this warning if the Pivot has control of the Star as a result of an
unsuccessful Star Pass or other means (for example, picking up a
Star that had fallen to the ground). This warning is not accompanied
by a hand signal or whistle.
LEARN MORE:
Instruct a Skater who has 10 seconds remaining in their penalty time to stand up by stating the Skater’s team color first, then
uniform number, followed by the one-word instruction, “Stand.” The last word of the verbal cue, “Stand,” should be timed with
exactly 10 seconds remaining on the Skater’s penalty time. If you need to instruct multiple Skaters who should stand at the same
time, you may use position instead of number or color.
Incomplete Star Pass
Stand
Penalty Box Communication
Star Pass Complete
SAY:
SIGNAL:
1.
2.
Touch your head with the flat
palm of your open hand.
Keep your fingers together.
Lift the hand up into the air
away from your head.
Repeat as needed.
[Team Color],
[Skater Number],
Stand
[Team Color],
[Skater Position],
Stand
[Skater Position],
Stand
SAY: OR OR
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
[Team Color],
[Skater Number],
You are not the Jammer
SAY:
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© 2018 Women’s Flat Track Derby Association (WFTDA)
Time Stoppage
LEARN MORE:
The Penalty Box Officials will instruct a Skater that they have stopped their penalty time by stating “Time Stopped.” If you have the
ability to, tell the Skater what they need to do to resume timing.
LEARN MORE:
The Penalty Box Officials will instruct a Skater that they have finished serving their penalty time and may return to the track.
The last word of the verbal cue, “Done,” should be timed exactly as time expires on the Skater’s penalty time.
Done
Time stopped, [Team Color], [Skater Number], [additional information]
SAY:
[Team Color],
[Skater Number],
Done
[Team Color],
[Position],
Done
[Position],
Done
SAY: OR OR
LEARN MORE:
The Jam Timer should announce this loud enough for the Skaters and Officials to hear.
The first word of the verbal cue, “Five,” should be spoken exactly five seconds before the
next Jam starts.
Jam Start and Ending
Five Seconds
Five Seconds
SAY:
SIGNAL:
1.
Facing the pack, use the hand closest to the track
and extend your arm up in the air. Stretch all fingers
out to indicate the number five.
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
Jam Start
[One short whistle blast]
WHISTLE:
SIGNAL:
1. Starting from the “Five Seconds”
warning lower your hand and
point to the track area in front of
the foremost Blocker. Hold the
signal until all Skaters appear to
have understand that the Jam
has begun.
Jam Ending
[Four short whistle blasts]
WHISTLE:
SIGNAL:
1.
2.
Place your hands on
your hips with your
elbows facing outwards.
Lift your hands
from your hips, then
return them. Repeat
the motion through all
Jam-ending whistles.
Team Timeout
Play Stoppages
Create a “T” shape with hands.
Captains and Designated Alternates also use
this hand signal to request a Team Timeout.
1.
2.
Timeout,
[Team Color]
SAY: SIGNAL:
Official Timeout
With elbows
extended at
shoulder
height, tap the
tops of your
shoulders with
your fingertips.
1.
Official Timeout
SAY: SIGNAL:
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
LEARN MORE:
Captains and Designated Alternates also use this hand signal to request an Official Review.
Official Review
Bring your hands together to form an
“O” with your fingers and thumbs. A
properly-formed signal is round, not
oval or triangular. This signal should
be held up so it is clearly visible to
the Officials.
1.
Official Review,
[Team Color]
SAY: SIGNAL:
Whistles
Use these whistle types when officiating roller derby.
>>> Use this to indicate the Jam is starting.
SOUNDS LIKE (click to hear):
>>> Use this with the Lead Jammer signal to indicate the
Lead Jammer status has been awarded to your
assigned Jammer.
SOUNDS LIKE (click to hear):
SOUNDS LIKE (click to hear):
This whistle has two uses. When used by itself, it stops the Period Clock.
Use this to signal time stoppage for a Timeout, Official Timeout or Official
Review.
Use this with the Jam-Ending hand signal to indicate the Jam is over. A
Jam is not over until the final whistle of the first set of four blasts. When
Officials are signalling the Jam over, this signal is repeated three times.
If a Lead Jammer calls it off, the Jammer Referee assigned to them
should be the first to signal this and then all Officials with whistles should
echo it twice.
[One Short Blast]
WHISTLE:
[Four Rapid, Short Blasts]
WHISTLE:
[Two Rapid, Short Blasts]
WHISTLE:
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
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© 2018 Women’s Flat Track Derby Association (WFTDA)
>>> Use this to indicate that you are
about to assess a penalty.
SOUNDS LIKE (click to hear):
LEARN MORE:
If it is the end of the period, wait until the final Jam is over. If
either team has an Official Review available, wait until the
Head Referee has confirmed neither team wants to use their
review, or until 30 seconds after the final Jam ends. Then
use this whistle to officially end the period.
[One Long Blast]
WHISTLE:
>>> Use this to indicate the end of a timeout
or the end of a period.
SOUNDS LIKE (click to hear):
[Rolling Whistle]
WHISTLE:
WFTDA OFFICIATING CUES, CODES AND SIGNALS DECEMBER 2018
PENALTY QUICK REFERENCE GUIDE
RULES SECTION VERBAL CUE(S) CODE HAND SIGNAL
4.1.1
Impact
to an
Illegal
Target
Zone
Back Block
B
High Block
A
Low Block
L
4.1.2
Impact
with an
Illegal
Blocking
Zone
4.1.3
Other
Illegal
Contact
Head Block
H
Forearm
F
Illegal
Contact
Including:
Illegal Assist,
Early Hit
Direction
Including:
Stop Block
C
D
Leg Block
E
RULES SECTION VERBAL CUE(S) CODE HAND SIGNAL
4.2.1
Illegal
Positioning
4.1.4
Multiplayer
Blocks
Multiplayer
M
P
4.2.2
Gaining
Position
4.2.3
Interfering
with the
Flow of the
Game
4.2.4
Other Illegal
Procedures
4.3
Penalties for
Unsporting
Conduct
X
Illegal
Position
Including:
Destruction,
Skating Out
of Bounds,
Failure to Reform,
Failure to Return,
Failure to Yield
Misconduct
Including:
Insubordination
I
G
N
Illegal
Procedure
Including:
Star Pass Violation,
Star Pass Interference
Interference
Including:
Delay of Game
Cut
Including:
Illegal Re-Entry
PENALTY QUICK REFERENCE GUIDE COURTESY OF WFTDA OFFICIATING EDUCATION COMMITTEE, UPDATED MARCH 2019© 2019 Women's Flat Track Derby Association (WFTDA)