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NINTENDO 3DS SOFTWARE QUICK GUIDE
THE LEGEND OF ZELDA™: OCARINA OF TIME 3D
Controls
Move the system or to look
around.
When using the system to change
the viewpoint, move your body
while keeping the system at the
same viewing angle.
Moving the system like this can be
handy when using items such as the
slingshot
and bow , which show
the scene from Link’s point of view.
The Navi icon will appear in certain
situations. Touch it to receive hints
about your quest.
Looking from
Link’s Point of View
Moving
Walk/Run/Swim
Slide a short distance to walk. Slide it a greater distance to run.
Jump (Auto-jump)
You will automatically jump if you run off the edge of a height or
a gap.
If the gyro sensor is not accurately following your motions during play,
place the system on a table or other stable, level surface and keep it still
for a few seconds. The gyro sensor will calibrate automatically.
Target enemies
Link will keep an enemy in his
sights during targeting.
Converse with someone far away
Target and press .
When there is nothing to target
Press
to show the view from behind Link
Move left and right when targeting to strafe sideways while
continuing to face forward.
Enemy
Link
L-Targeting
Horizontal Cut
+ +
Vertical Cut
+ +
Thrust
+ +
Spin Attack Hold
then release.
Attack power will increase the longer you hold down
.
+
Reduced-power spin attack
Jump Attack
+
Roll Attack
Press
while running.
Using the Sword
Hold
and move to change the orientation of
your shield.
Using the Shield
Touch Press
Items equipped on and
can only be used by
tapping those icons on the
lower screen.
Using Items
Example Action Icons
Open Talk Check
Using the Action Icon
This software title includes an electronic manual to reduce the amount of paper used in its packaging. For support, please consult the
electronic manual, the Operations Manual for your system or the Nintendo website. The electronic manual is available in PDF format
on the Nintendo website.
IMPORTANT: Please read the separate Important Information Leaflet.
Electronic Manual
Select the icon for this software on the HOME Menu and touch
MANUAL to view the electronic manual. Please read this manual
thoroughly to ensure maximum enjoyment of your new software.
Viewing the Game Screen
Mini Map
The point where you entered the area
Your current position
Hold down to hide (press in any direction to show again)
Life Energy
This depletes when you are hit by an enemy or fall from a height.
Rupees (the currency of Hyrule)
You can use this to play the ocarina. You will learn additional
melodies as you progress through your quest.
View the melodies that are available to play.
Ocarina Subscreen
Assign items to item slots in order to use them.
Touch the item you wish to assign, and then touch
the slot you wish to assign it to. Assign frequently
used items to
and for ease of use.
Item Subscreen
Magic Meter
This shows how much magic power you have left. The level depletes every time you use an item
or move that requires magic. The meter is only displayed after you acquire the ability to use magic.
View area maps and dungeon maps.
Areas
Areas you haven’t yet visited
are hidden beneath clouds and
can’t be seen.
Dungeons
The amount of information displayed
will increase as you progress through
your quest.
Current floor
Boss floor
Each of these will be shown when
acquired.
Dungeon floors
Boss Key/Compass/
Dungeon Map/Small Key
Map Subscreen
View equipment and items you have acquired. To equip an item,
just touch it on this screen.
Heart pieces
Collect four of these to increase
your life energy by one.
Currently equipped items
Gear Subscreen
The button shows which action can be performed in that situation.
Action Icon
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Trademarks are property of their respective owners.
Nintendo 3DS is a trademark of Nintendo.