Children’s Specialist Program
Reference Guide
ProfessionalSkiInstructorsofAmerica
AmericanAssociationofSnowboardInstructors
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CHIL
DREN’S SPECIALIST REFERENCE GUIDE
This R
eference Guide is intended to be an additional resource for the Children’s Specialist (CS)
assessment based certificate program. Snowsports School trainers and instructors are welcome to refer
to this Guide to enhance their children’s education knowledge base.
At the PSIA/AASI 2013 Fall Conference, the National Children’s Task Force (NCTF) recommended that
the “Study Guide” nomenclature be changed to “Reference Guide”. The NCTF also wanted this Guide to
be updated on an ongoing basis with new or updated information. Revisions will be noted in the “Revision
History” section.
Many people and groups contributed to making this guide a success, including the ASEA National Board
of Directors, PSIA/AASI Intermountain Board of Directors, the (former) PSIA Junior Education Team
(JETS), the PSIA/AASI National Teams, Alexandra Smith Boucher, Marie Russell-Shaw, Amy Zahm,
Carol Workman, and Grant Nakamura. Thanks also to Patti Olsen, John Musser and Maggie Loring for
their assistance in preparing and reviewing the guide.
Mark Nakada, Editor
PSIA/AASI-I Children’s Program Manager
November 2013
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TABLE OF CONTENTS
Revisi
on History ....................................................................................................................................... 4
Introduction .............................................................................................................................................. 5
The CAP Model ....................................................................................................................................... 5
Cognitive Development ........................................................................................................................... 5
Piaget’s Theory of Cognitive Development ......................................................................................... 5
Some Practical Considerations of Piaget’s Stages ............................................................................. 6
Gardner’s Multiple Intelligences .......................................................................................................... 7
Affective Development ............................................................................................................................. 9
Humor ................................................................................................................................................. 9
Moral Development (Kohlberg) ......................................................................................................... 10
Physical Development ........................................................................................................................... 11
Visual Development .......................................................................................................................... 11
Auditory Development ....................................................................................................................... 12
The Perceptual Motor System ............................................................................................................... 12
Some Basic Movement Concepts ......................................................................................................... 13
Phases of Motor Skill Acquisition ...................................................................................................... 14
Motor Skill Acquisition: Initial Stage, Elementary Stage & Mature Stage .......................................... 14
Real vs. Ideal ......................................................................................................................................... 15
The Teaching Cycle - P-D-A-S .............................................................................................................. 16
Parents in the Learning Partnership ...................................................................................................... 17
The Parent Trap .................................................................................................................................... 19
Problem Solving With Children .............................................................................................................. 20
Tough Kids ............................................................................................................................................ 21
What is ADHD? ..................................................................................................................................... 21
The Coercive Cycle (or how to make it worse!) ..................................................................................... 24
Positive and Negative Reinforcement ................................................................................................... 24
How to Use Positive Reinforcement Effectively - IFEED-AV ........................................................... 25
Variables That Affect Compliance ..................................................................................................... 26
Spider Webbing ..................................................................................................................................... 28
APPENDICES ....................................................................................................................................... 29
APPENDIX 1 - Piaget’s Stages & Kohlberg’s Stages of Moral Development ................................... 29
APPENDIX 2 Building Solid Movement Patterns With The Game Toolkit ..................................... 32
References, Resources and Recommended Reading .......................................................................... 35
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Revision History
Version
Date
Notes
1.0 1990
Materials presented at the Children’s National Symposium
(Park City, UT)
2.0–4.0 2000, 2001 & 2005 Materials updated
5.0.0 Nov/Dec 2012 Study Guide edited and reformatted for easier review
5.0.1 Nov 2013 “Study Guide” nomenclature changed to “Reference Guide”
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Introduction
This gui
de is designed to present Snowsports instructors with specific information that can help them to
be more effective instructors for children. The models, theories, and tools presented herein can help the
instructor to better understand what children bring to a lesson, and the specific behaviors and ways that
impact learning at different stages of development.
Understanding the developing child will help you make appropriate decisions regarding what you need to
do to help children progress and develop toward desired outcomes in the mountain environment.
The CAP Model
“How
development affects learning and performance”
CAP stands for Cognitive, Affective, and Physical. The CAP model was designed to give instructors
insight into how children think, behave, and move. This model is a tool instructors can use to determine
the level of development in any student, and guide the process of selecting goals and presenting
information to the student. These ideas can also help to guide practice tasks, check that the child
understands, and summarize the lesson.
“Some kids are late bloomers while others grow like weeds!”
Cognitive Development
Piage
t’s Theory of Cognitive Development
In general
, Piaget’s stagetheory is a good way to begin to understand children’s cognitive development.
Piaget’s four stages are often used to roughly determine a child’s level of cognitive development. Piaget
proposed that cognitive development occurs in specific stages:
The Sensorimotor stage, from birth to 2 years, is when the child transitions from strictly
reactive/reflexive to intentional behavior
The Pre-Operational stage, from 2 to 6 years, is when the child begins to develop reasoning and
classification skills and also begins to be able to see things from others’ perspectives
Concrete Operations, from 6 to 10 years, is the time when the child has more advanced mental tools
at his disposal, and marks the beginning of more abstract reasoning
Formal Operations, from age 10 up, is the time when problems are approached more systematically,
deductive logic is used, and abstract thought and reasoning are fully developed. (Bee; The
Developing Child; Harper & Row, 1989).
It should be noted that Piaget’s theory, although influential and useful, has some problems: (1) children
generally develop signs of complex thinking earlier than Piaget suspected; (2) children definitely exhibit
more complex level of thinking in areas in which they are more familiar - than in areas in which they are
less knowledgeable, and (3) children are not consistent in their performance of tasks that allegedly
require the same level of cognitive development. (Bee; The Developing Child; Harper & Row, 1989)
Children view the world differently than adults
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AGE
STAGE
CHARACTERISTICS
0-2 Sensorimotor
Active experimentation and coping through the 5 senses. Examples:
eating snow, putting everything in the mouth
The child is learning to differentiate him/herself from others and the
environment
2-6 Pre-Operations
Language and communication skills are growing as evidenced by the
increased vocabulary, yet children often don’t understand the words
they are using
Although the thought process is egocentric, the child is beginning to see
that others have feelings as well
These children still have difficulty paying selective attention
These children are beginning to differentiate between thoughts and
actions
6-10+
Concrete
Operations
With this stage comes better memory, reversibility, expanding mind and
vocabulary
“Concrete” refers to ideas that are based on things one can see, feel, or
touch
10+
Formal
Operations
Children in this stage begin to relate consequences-to-actions they take
Abstract thinking, the world of ideas, becomes accessible
Logic is more mature.
Piaget
pointed to the age of seven (7) as a time for major cognitive changes. Piaget said, “Around this
age, children make the critical transition from pre-operations to more advanced concrete operations.
Transition: “An increased understanding of classification skills, an understanding of conservation
concepts, and a marked increase in memory abilities.” (Stroufe, Child Development: Its’ Nature and
Course; McGraw-Hill, 1992)
Some Practical Considerations of Piaget’s Stages
Sensor
imotor Stage: (The 5 Senses)
This s
tage includes children up to around age 2. Children at this stage need to learn about their
environment through the five senses, and learn almost solely through experimentation. The key to
success at this stage is allowing the child to experiment while keeping them safe and happy.
Pre-Operations Stage: (The Word)
This s
tage includes children around ages 2 - 6. Children at this stage tend to have egocentric behaviors,
and are beginning to learn to see things from others’ perspectives. Vocabulary and memory are
developing every day, but are still more general and limited. The keys to success with this stagechild
are to keep verbal directions clear and simple, and to use the child’s own words to describe things.
Children at this stage will be confused by receiving too many directions or too much information!
Games that involve fantasizing, imagination or pretending can be fun, but “real” situations should still be
pointed out to these children (for safety concerns). Children at this stage need ample personal attention.
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Concrete Operations Stage: (The Mind)
From
ages 6 to 10 years old, children’s minds evolve even more. Memory and the ability to communicate
become more sophisticated. Kids at this stage can benefit from learning to visualize themselves skiing or
riding.
Pretending and imagining games may become less desirable, while competition becomes more obvious
in some children at this stage. Children in this stage might be taught to compete against their own
performance. For example, an instructor may say,” Good - Ashley, you made 8 turns on that run; now see
if you can do more than 8 here.”
Prior to this stage, children need simple instructions and cannot reverse them. In this stage, children
begin to show the ability to accept more complex or detailed instructions - and can even reverse the order
of a set of instructions.
Formal Operations Stage: (Consequences)
This
stage is Piaget’s last stage of cognitive development in humans, and is characterized by highly
developed logic and reasoning skills. People at this stage are aware how their actions may have some
consequences, and how these actions may affect others.
Interestingly, Piaget theorized that not all individuals attain this final stage, and the age at which different
individuals enter this stage is highly variable. It is important for instructors to tactfully remind students of
all ages of consequences, especially teens.
Gardner’s Multiple Intelligences
Howar
d Gardner’s theory of “multiple intelligences” can be a useful tool to determine a child’s “talents”,
other interests, and learning preferences. The theory of multiple intelligences deals with how the mind
processes information and solves problems and proposes that there are more forms of intelligence than
just reading and arithmetic comprehension. Each of the multiple intelligences can be looked at as an area
of proficiency that children exhibit at a young age. As we develop, we gain more proficiency in all of the
intelligences. However, even as adults, we may tend to prefer certain ways of receiving information to
others. The intelligences Gardner proposed are:
Linguistic (word smart)
Spatial (visual smart)
Music (auditory smart)
Math (number & logic smart)
Intrapersonal (self-smart)
Interpersonal (social smart)
Kinesthetic (body smart)
Nature (nature smart)
Perhaps the best thing about the ‘Multiple Intelligences’ theory is that it is easy to understand and use in
any learning environment. Gardner gives us practical tools to help “tailor” a lesson to the student.
Instructors can use the various “intelligences” to categorize the different types of analogies or games that
they use to appeal to different kids. The Multiple Intelligences’ theory can also enhance an instructor’s
ability to teach to the four learning styles: Watcher, Thinker, Feeler, and Doer. Because students usually
begin to combine intelligences and learning styles - especially as they get older, the most effective
instructors always do things in a lesson that appeal to all of the intelligences. An excellent example of
this is this excerpt from the PSIA Children’s Instruction Manual (1997):
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Consider teaching a child to tie Nordic boot or snowboard boot laces as the objective of the
lesson. You can use words to describe the shapes needed to create the bow strings (word and
picture smart); count the number of steps needed to complete the task (number-smart); guide the
child’s hand and fingers going through the movements (word and body-smart); help the child
recognize the rhythm of the movements i.e., making a loop is slow, wrapping the lace around is
fast (music-smart); and do the task together (people-smart) - until the child is ready to do it alone
(self-smart).” (PSIA, “Children’s Instruction Manual;” 1997).
The below chart is the result of brainstorming from a group of instructors discussing the Multiple
Intelligences:
Linguistic
Verbal, talks a lot
Tells stories
Uses words, place names
Make up your own language
Poems, riddles, and rhymes
Spatial
Visual
Shapes of clouds
Drawing
Shapes in the snow
Colors
Look where you want to go
Music
Rhythm to a song
Make up your own song
Sound of your skis or ride
Nursery rhymes
Bodily Kinesthetic
NOT a good listener
Physical
Throws snowballs
Just wants to ski or ride
More coordinated
Natural athlete
Sensations, feelings
Math
Logic
Talks about numbers
Loves numbers on chair lifts & towers
Uses number games for turns or skills
Interpersonal
Socialite
Groups & pairs
Team name
Special role in group
Sensitive to others’ feelings
Intrapersonal
Thinks about things a lot
Guided discovery
Doer
Likes to be alone or on their own
Knows their own feelings
Nature
Aware of surroundings
Relates to nature when processing info
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Instructors need to be very observant of their students’ characteristics, and listen to what the students
and their parents tell them. One of the best ways to identify a child’s most developed intelligence is to
observe what they do when they’re “off-task(no longer responding to a specific question or instruction).
You can also simply ask the child and the parent about the child’s gifts or learning preferences.
“What is your favorite thing to do when you are not skiing?”
For more information about Gardner’s Multiple Intelligences, please refer to PSIA/AASI’s Core Concepts
Manual and Children’s Instruction Manual (2
nd
edition).
Affective Development
Humor
“Hum
or develops as the child grows and matures. It may be a solo activity or it may involve others. The
main idea is that at each stage of development the things that cause laughter can be extremely different.
Being a stand-up comic is not a prerequisite for teaching, but it helps to have an understanding of what
makes kids laugh.” (Smith-Boucher, ATS: Children’s Development; PSIA, 1994)
STAGE
Type of Humor
Sensorimotor
Pre-Operations
Concrete Operations
Formal Operations
Peek-a-boo
Slapstick
Knock-knock, jokes, riddles and toilet talk
Sarcasm, laughing at self
In 1976,
Paul McGhee did a study entitled “Children’s Appreciation of Humor.” The following three jokes
are similar to those used in his study:
Mr. Jones went to a pizzeria and ordered a whole pizza for lunch. When the waiter asked if he wanted
it cut into six or eight pieces, Mr. Jones said, “Please make it six. I could never eat eight.
“Please stay out of the house today,” Janie’s mother said.” I have too much work to do.” “Okay,”
replied Janie as she walked to the stairs. “Where do you think you’re going?” her mother asked.
“Well,” said Janie, “if I can’t stay in the house, I’ll just play in my room instead.”
Mr. Wheatley teaches first grade. One day his class was learning about religion, so Mr. Wheatley
asked how many children were Catholic. When Billy didn’t raise his hand, the teacher said, “Well Billy,
I thought you were Catholic too.” “Oh, no,” said Billy. “I’m not Catholic, I’m American.”
Adults generally do not find these jokes as funny as 8 or 9 year olds do. Each of these jokes deals with an
error in reasoning that is conquered in middle childhood - conservation and classification. 8 and 9 year
olds have just developed these reasoning skills, which is why children that age find them funny.
Preschoolers, on the other hand, would not understand the punch lines as errors in reasoning.
Joke telling and riddles can be fascinating for children between the ages of 5 and 8. It is evidence of their
cognitive, affective and social development. It’s not too difficult to find out what various kids think is funny.
Listen as they interact, and discuss with your peers.
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Riddles can also be very amusing to youngsters in middle childhood and may even aid cognitive and
social development.
Q: Why should you always wear a watch in the desert?
A: Because a watch has springs in it.
Again, younger children would not understand this riddle - as the child must be able to consider the dual
meaning of the word springs”.
Moral Development (Kohlberg)
Moral
development has to do with the child’s concept of rightand “wrong”.
Piaget and Kohlberg studied and described moral development. Piaget addressed the early stages of
moral reasoning for children aged 2-6, while Kohlberg extended Piaget’s work and described moral
reasoning into adolescence and adulthood. These theories can help the instructor to better understand a
child’s perspective when giving reasons for instructions or rules. They also may be useful in
understanding reward and punishment for behavior modification. Kohlberg’s stages of moral development
are presented in more detail in APPENDIX 1.
7 to 12+ year old children (in general) are highly motivated by EXTRINSIC rewards, while snow sports are
full of INTRINSIC rewards for them to discover through exploration. With this age group, use plenty of
experiential learning and POSITIVE reinforcement.
Young people need models, not critics”
Below are four sayings to remind you of the more common stages of moral development for children in
ski school:
APRROXIMATE STAGE
Moral Behavior
Pre-Operational
Concrete Operational
Teens (and many adults)
Formal Operations
Good is good, bad is bad
Clever as a fox
All in favor, say “aye”’
Listen to your conscience
Age r
anges are approximate for these stages - as they are highly variable. It is possible to have several
children the same age at different stages of moral development.
In Kohlberg’s first stage, he describes children that equate what is badto what is punished. Eventually,
children evolve to the second stage when they equate what is goodto what feels good and to what is
not punished. Children in these first two stages of moral development are looking for their parents to tell
them what is goodand what is bad, and they soon learn that their behavior can please or displease
others (i.e., good boy, nice girl).
Children next begin to see adult rules as something to challenge. They still respect adults as the
authority, but begin to believe in their own cleverness at staying one step ahead of the rules. Children at
this stage are developing their sense of self-identity and often will test “the letter of the law- or to what
extent it will be enforced. Teenagers, as well as younger children, will often exhibit the behaviors
associated with this stage.
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Beginning in the pre-teen years, young people develop their sense of self-identity even further, and often
recognize the importance of “fitting in” to a group or cultural identity. With this stage comes a sense of
individual rights or beliefs based on what is seen to be socially acceptable by their group - and peer
pressureenters the picture.
Finally, the abstract concepts of fairness, justice, dignity, and equality all become important and help
guide the individual’s ideas about right and wrong. Some adults never really attain this stage, while
others may reach it in their teens.
Physical Development
Duri
ng childhood, growth is happening every day. A child’s physical growth determines their experience,
makes new behaviors possible, and is an important factor in motor skill development. By knowing what
the student is capable of, the instructor is able to establish realistic lesson goals that set the student up
for success. An awareness of children’s physical development will help to explain why and how children
move the way they do.” (PSIA, “Children’s Instruction Manual;” 1997).
Children are not just miniature adults, they are proportioned differently. In general, younger children are
“top heavy.” They have a higher center of mass than adults, because a child’s head is larger in proportion
to the rest of their body. Because of this “top heavy” body shape, a child’s balanced stance can look
awkwardly “low” or “back”. As children develop physically, their center of mass moves downwards
towards the abdomen and hips. Recognizing this characteristic will aid in the understanding of a child’s
stance and movement.
Another interesting point is that most children under the age of 4 cannot reach their arm over their head
and touch the opposite side ear as their arms are simply not long enough.
Muscular and skeletal development occurs constantly throughout childhood. The increase in size,
strength, control and coordination of muscles is a determining factor in what the child will be able to
accomplish on skis or a snowboard.
Although the rate varies at which children mature, development still occurs in stages for all children. “By
paying attention to the stages, you will be able to attain realistic goals on the hill.” (Smith-Boucher, ATS:
Children’s Development; PSIA, 1994).
Visual Development
Vis
ual acuity in children improves over the first 8-14 years of life. The average child with normal visual
development attains ‘standard20/20 vision around age 10 or 11. 20/20 vision means that the person can
properly identify an object at twenty feet. Children under 2 have relatively poor visual acuity (20/800 at
birth, 20/100 by about 4 months), but acuity improves steadily thereafter.
Some other skills related to visual development:
The ability to follow a moving object smoothly
The ability to fix eyes on a series of stationary objects
The ability to change focus quickly
The ability to team the eyes together
The ability to see over a large area (in the periphery)
The ability to see and know (recognize) in a short look
The ability to see in depth
(Orem, Learning to See Seeing to Learn; Mafex Associates, 1971)
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Auditory Development
In new
borns, auditory acuity is much better than visual acuity. Although the auditory sense is well
developed some weeks before birth, it continues to improve up to adolescence. Auditory acuity in
newborns - in regards to general range of pitch or loudness, is as good as adults. However, adults show
an increased acuity in hearing low-pitched or quiet sounds.
Newborns have a very limited ability to determine the locations of sounds (direction and distance).
However, this skill improves greatly over the first 6 months of life, and continues to improve throughout
childhood into adolescence.
One thing that many children and adults have difficulty with - is discriminating one voice out of many or
hearing instructions given to them when there is general background noise. When giving instructions, it is
important for instructors to stay close enough to their students and speak clearly - with eye contact - to be
sure that they are being heard.
The Perceptual Motor System
Firs
t, we perceive information through our senses. Then, we receive this information through our senses:
sight, hearing, taste, smell, and touch. This is called sensory input - or reception. Next, our brain
interprets this information.
We can perceive the information kinesthetically, through feeling tactile pressure, from balance or
proprioception.
We can process information through our visual sense, which is fully developed somewhere between 8
and 14 years of age. Visual processing is made up of acuity (sharpness & clarity), discrimination
(perceiving details), constancy (brightness, color & shape), figure/ground (perceiving figures separate
from the background), and localization (orientation of people & objects in space).
We can also use our auditory sense. Full maturity of auditory functioning does not occur until nearly 7
years of age, although hearing is one of the first senses to develop in the womb. We perceive and
process sound through our perception of direction, distance, and discriminating between separate
sounds.
Lastly, we respond to the perception we have arrived at through our motor system. For example, this
may take the form of a scream, if we conclude there is a spider crawling on our arm, or we may stop our
car, if we determine there is a red light ahead of us. These reactions are usually orderly and predictable,
based on the common perception of the input we receive.
the brain sorts
& organizes the
information
and produces
a physical/motor
response.
Information
comes in
through the
senses
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Some Basic Movement Concepts
(From B
ode, Peterson & Workman, Child Centered Skiing; Publisher’s Press, 1988)
There are several developmental factors which relate to motor skill performance:
One-sided movements are easier than two-sided movements
o It’s easier to move one body part at a time, and it’s easier for body parts on the same side to
do the same movements.
Cross-lateral and oppositional movements are more difficult
o If two sides of the body are moving at the same time, it’s easier to keep all the extremities
doing the same thing. Examples: For skiers, work with one foot at a time. For snowboarders,
traversing/forward sideslips are easier, because you're focusing on one foot instead of
balancing on both.
Motor control develops in a cephalo-caudal and a proximo-distal direction
o Cephalo-caudal means head-to-feet and proximo-distal means from the inside-outwards.
Humans develop motor control starting from the head first - then down to the feet, and from
the center of the body, then out to the extremities.
o In both skiing and snowboarding, the upper body’s movements must be separated (or
controlled independently) from the lower body. In addition, one side of the body experiences
different movements and sensations than the other side. Examples: For skiers, it is easier to
learn a wedge, than it is to learn to sideslip on both skis. For snowboarders, actively twisting
the board can be a difficult move - as children tend to pivot around one foot instead of around
the center of the board.
Large muscles groups are controlled before the small ones
o At any age, the large muscles are easier to move into proper body alignment before
coordinating the smaller muscle groups - such as those that move the ankle (dorsiflexion and
plantar flexion movements)
Movements will also be gross and general before becoming more refined and specific.
o Coordination develops in specific stages
o Balance improvement occurs by developing the body’s balance receptors (proprioception)
while approximating a centered stance
The center of mass moves from higher in the body to lower in the body.
o Younger kids will bend at the waist to balance
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Phases of Motor Skill Acquisition
Motor Skill Phase Approximate Age of Child Stage of Motor Skill Development
Reflexive Movement
0 - 4 months Information encoding stage
4 months - 1 year Information decoding stage
Rudimentary Movement Birth - 2 years Pre-control stage
Fundamental Movement
2 - 3 years Initial stage
4 - 5 years Elementary stage
6 - 7 years Mature stage
Sport-related Movement
7 - 10 years General (transitional) stage
11 - 13 years Specific stage
14 and up Specialized stage
Motor Skill Acquisition: Initial Stage, Elementary Stage & Mature Stage
The IN
ITIAL stage of motor skill acquisition begins with increased awareness of what the body is doing.
Young children will often look at their body parts or skis to help connect what is happening to them with
what they are feeling.
The ELEMENTARY stage of motor skill acquisition is characterized by attention on the environment. Kids
at this stage gain more control to avoid objects or others around them. The perceptual motor system and
eye movements are becoming more sophisticated related to physical or athletic sports.
The MATURE stage is marked by more fluid and elegant movements - that appear easy. Movements
become more coordinated, accurate, rhythmical, and consistent.
# # #
There are three sensory receptors which work to balance - the eyes, the soles of the feet, and the inner
ear (cochlea). Basic balance concepts to consider: (1) a wider stance (base of support) is more stable; (2)
the closer the center of mass is to the ground - the greater the stability, and (3) the more centered the
center of mass is over the base of support - the greater the stability.
The ideal balanced position in skiing or riding is an upright, tall stance with the center of mass centered
fore and aft over the feet. The joints are slightly flexed in an athletic stance and allow for the body to be
aligned over the outside ski (or over the board) in turns. Learning how to move the ankles properly in all
skiing or riding maneuvers will increase the ability to maintain balance. Having a good balanced stance
and learning to direct movements of the body in the intended direction of travel will enable more efficient
and fluid skiing or riding.
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Real vs. Ideal
Here ar
e some things to think about regarding “ideal” sport-specific movements vs. “real” movements - as
seen in children - using the CAP Model:
We are always striving to develop ideal movements in our students whether they are adults or
children
It is important for children’s instructors to understand how children are physically different from adults,
so they can understand why they see different movements or stances from children at a given stage
Instructors should not simply “give up” because they know that a child is not physically mature
enough to move ideally on their skis or board. Instead, we want to “plant the seedfor good
movements by always encouraging the “ideal”, in hopes that when the child is physically ready, they
will be able to better approximate the ideal. Young children can develop very strong and efficient
movement patterns and balance, and they will adapt and evolve their movements as they develop
physically.
When instructors recognize what is “ideal” and what is “real”, they find it less frustrating to work with
smaller, younger children, because the focus is more on the process than the outcomes. As we all know,
skiing and riding are great ways to help develop and promote balance and strength in adults and children.
We also know that children develop at different rates, and some children will be capable of more ideal
movements at much younger ages than others.
Real vs. Ideal - Skiing
REAL IDEAL
Children flex more in the hips and knees -
and tend to work the back of the boot and
tail of the ski more
Children tend to move their whole body
and legs in a more gross way
Edging movements tend to be more harsh
and bracey
Balance may or may not be well directed
to the outside ski in the turn
Children generally lack upper/lower body
separation - and tend to turn their whole
bodies
Children under 7 usually don’t use poles
and generally lack upper body discipline
The ankles, knees, and hips flex and
extend to maintain balance and pressure
control over the skis
Directional movements of the feet, legs,
and hips release and engage the edges at
the turn transition
Balance is directed to the outside ski in
the turn
The legs and feet turn under the upper
body to guide the skis
Movements of the upper body, arms,
hands and pole usage are disciplined and
directed to flow with the skis through turns
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Real vs. Ideal - Snowboarding
REAL IDEAL
Children tend to flex more in the hip than
lower in the body, levering off the binding
backs
It is difficult for children to work the legs
in opposition; they tend to use the legs
more as a unit
Children have an easier time controlling
the trunk, and try to use the upper body
before the legs
The ankles, knees & hips flex and extend
to maintain balance and pressure over
the board
The legs and feet work independently or
oppositionally - to torsionally flex or twist
the board
Movements of the upper body, arms and
hands are disciplined and compliment
the action of the legs
Movements to toe and heel sides are
used equally and toe/heel symmetry
results
The Teaching Cycle - P-D-A-S
PLAY
Introduce the Learning Segment
Assess the Student
DRILL
Determine Goals & Plan Objectives
Present & Share Information
ADVENTURE
Practice
Check for Understanding
SUMMARY
Summarize the Learning Segment
PLAY & DR
ILL: Children need to SEE, FEEL and HEAR; they need to explore through their senses.
Meaningful activities and games develop balance awareness and movements that can help you learn
about each child (or your group). Remember to keep it fun and use plenty of positive reinforcement.
ADVENTURE: Children need to experience certain aspects of the sport on their own and gain mileage
while truly enjoying themselves. The adventurephase appeals to the affective aspects of the child’s
development in skiing or riding - as well as providing valuable practice time.
NOTE: The instructor can learn a lot about the child’s learning preferences by simply observing the child
at play during “free time”. The activities that the child chooses to participate in (when given a choice) are
meaningful to the way the child learns.
SUMMARY: Summarize the learning segment for the children and their parents in a clear, honest, and
memorable way. Throughout the lesson constantly remind the child “what” the child has done well and
whatthey have learned in terms that appeal to them. At the end of the lesson, touch base with the
parents and explain your focus and methods, so they will be able to continue to reinforce the desired
behaviors. Give the parents a good understanding of the level of their child’s skiing and the process
involved with skill improvement and development. Use the CAP model, and give specific examples that
apply to their child.
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Parents in the Learning Partnership
Parent
s are a partner in the “Learning Partnership” - as they are usually responsible for the child’s
involvement in winter sports. Parents may have many roles, such as the child’s transportation system,
equipment supplier, food service provider, lesson and ticket purchasing agent, tear wipers, and
cheerleaders for their child’s participation in skiing and/or snowboarding.
“Parents are the customers; Children are the consumers” - John Alderson, JETS former member
Parent
s need to know that the service they have purchased is of value to their child. The CAP model can
be used to address parents’ needs as follows:
o COGNITIVE: Parents need to know that we will help their child with the process of learning
o AFFEC
TIVE: Parents need to trust that we care for their child and will take care of the child’s
sense of comfort and well being. Opportunities for developing a sense of competence will be
provided through the child’s experiences with us.
o PHYSICAL: Parents need to feel that we will help their child develop movement skills that will
make it possible for them to explore and enjoy the mountain environment.
Parents and the Teaching Cycle
Parent
s have an expertise and experience that can be a valuable resource for the instructor to use to help
meet the child’s needs. We should seek and incorporate the parents' help - and let them know how we
will meet (or have met) their child’s needs by involving them in the teaching cycle.
Introducing The Lesson
Est
ablishing and building rapport with a child’s parents is key to the success of any lesson. Instructors
should run a Pre-Flight Checklist with parents - before taking off with their kids:
o Check the child’s clothing and equipment before the parent leaves
o Where and when can the parent meet the child at the end of the lesson?
o Who will be meeting the child? What is the plan, if the child is to be on their own?
o Will the child be joining the Snowsports school for lunch? Is there anything they shouldn’t eat?
o Is a drink or snack appropriate at a break? Is there anything the child should not eat?
o Let the parent know if there is a PLAN B for a child who has just had enough
o Is there anything else that would be helpful to know about the child? (i.e., meds)
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Determining Appropriate Goals For The Student
Parent
s can provide information about their child that will help us determine goals, and plan the content of
the lesson:
o ASK what the parents would like their child to receive from the lesson. Both the parent’s desires
and the child’s help can guide our decisions concerning lesson goals and content
o ASK about the child’s previous experiences and accomplishments
o LISTEN AND LOOK for clues about the child’s motivations and learning preferences
Summarizing The Lesson
Let the par
ent(s) and the child know what was accomplished during the lesson. The CAP model can once
again be used a guide:
o Cognitive accomplishments might include: “John followed directions well or solved a problem.
o Affective accomplishments may be: “Suzy made a new friend or helped other children in the
group.
o Physical accomplishments are: The terrain and conditions that the child skied or rode and the
movements that the child learned or improved on.
Other things to consider:
o Relate how the child’s accomplishments met the parent’s desires and child’s needs and make a
“next step” recommendation for the child (or other needs)
o For the “assistant mileage” coach, we need to make recommendations that will help the parents
provide beneficial practice experiences for their child
o The comfort, challenge, and “Yikes” zones: Let the parent know where their child will be
comfortable and where they will be unsafe
o Provide cues you used to help refine movements. Cues shared with parents need to be
movements that the parent can easily observe and determine if their child is accomplishing the
desired movements.
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The Parent Trap
Par
ents As Consultants In The Learning Partnership
Somet
imes a child will have a need that we can’t find a way to meet. Asking parents for their ideas -
based on their expertise and experience - can help the instructor discover how to provide what the child
needs. Although the instructor may feel his/her own expertise is vulnerable in admitting that help is
needed, our concern for the child will be recognized over any lack of expertise. Being a professional
doesn’t mean we need to know everything, but it does mean that we will find the answer if we don’t have
one.
If the parent’s expectations (or actions) do not match what the instructor feels the child needs, the
following dilemmas may ensue:
o The ShadowParent: This parent can be your worst nightmare! They will stick around the whole
lesson and distract their child (not to mention the rest of the class).
o Level 3 at Buffalo Mountain / Level 2 at Honest Peak”: This is the parent who is either unaware
of the true ability of their child - or just has too much pride to be honest. This causes trouble not
only for the entire class, but also for the eventual loss of face when the child must move to a
lower level.
o “Ski/Ride with Big Bro/Sis or Best Buddy”: If a parent insists that their child must be with a friend
or sibling, it is always best to move both children to a lower level. Even then, the two may become
disruptive or be unable to cope with each other in this new environment.
o My Child is the next Lindsey or Shawn”: Such pressure on a child makes for unstable emotions,
not to mention huge crashes when the expectations are not met.
o My parents think this is a good idea, but I’m not too sure”: When children do not want to be
there, not only do you have issues assimilating them into the class, but you have unrealistic
expectations on the part of the parent.
Releasing The Parent Trap
o Be Hones
t: Explore the situation together. LISTEN to the parent - then discuss options
o Define the problem or issue as you see it
o Generate possible solutions together
o Choose a solution
o Implement a course of action
o Evaluate whether the chosen solution is working
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Problem Solving With Children
Def
inition
Probl
em solving is a technique that instructors use to help children deal with problems, and develop skills
to solve problems on their own. Problem solving skills enable children to:
o Be more independent
o Express their individuality
o Be more self-reliant
o Gain a sense of responsibility
o Build self-esteem
Negotiation
There ar
e six (6) basic steps in the negotiation process:
o Help the child clearly identify the problem
o Encourage the child to contribute possible solutions to the problem and accept any ideas. Even
outlandish ideas can be respected for the contribution, and will also get the child involved and
perhaps willing to contribute further
o Review the child’s ideas positively
o Help the child decide upon the idea they prefer
o Help the children implement the preferred solutions
o Reinforce the process by describing how well they solved their problems
CAUTION! The instructor is NOT the authority figure solving the conflict!
The instructor DOES NOT:
o Place blame
o Try to figure out what is fair
o Order the children to take turns
o Separate the children, scold them, or lecture them about sharing
Helpful Tips:
o Establish good EYE CONTACT
o Kneel down to the child’s level
o Speak in a NEUTRAL and CALM tone of voice - and don’t become emotional
o Have each child express their opinion
There are no problems, only solutions
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Tough Kids
To help i
nstructors be more effective at teaching children with learning differences (such as ADD or
ADHD, et al.), it is important to understand the characteristics of a “toughkid:
Noncompliant
Aggressive
Does not do what is requested
Breaks rules
Argues
Makes excuses
Delays
Does the opposite of what is asked
Throws tantrums
Fights
Destroys property and/or vandalizes
Teases
Verbally abuses
Is vengeful
Is cruel to others
Poor Self-Management Skills Poor Social Skills
Cannot delay rewards
Acts before thinking
Shows little remorse of guilt
Will not follow rules
Cannot foresee consequences
Has few friends
Non-cooperative and bossy
Does not know how to reward others
Lacks affection
Has few problem-solving skills
Constantly seeks attention
What is ADHD?
Atten
tion Deficit Hyperactivity Disorder (ADHD or AD/HD) is a neurological disorder. A landmark study by
Alan Zemetkin at the National Institute of Health in 1990 used a Positron Emission Tomography (PET)
scanning device to study the brain’s use of glucose (the brain’s main energy source). The study described
a significant difference between glucose metabolism in individuals with a history of ADHD and those
without such a history. Adults with ADHD utilize glucose at a lesser rate than adults without ADHD. This
reduced rate is mostly evident in the portion of the brain that is important for attention, handwriting, motor
control, and inhibition of responses.
ADHD is one of the most common reasons a child is referred to a psychologist or psychiatrist. The
consensus is that it occurs in 3-5% of the population. About 1 child in 20 will have ADHD. The ratio of
males to females is said to be 6 to 1; however, [this author] believes females are probably under-
identified and undiagnosed. Some research suggests that the ratio is closer to 3 to 1. Girls are more often
identified with the type of ADD (Attention Deficit Disorder) that does not exhibit symptoms of
hyperactivity/impulsivity, and thus are probably not as easily recognized as having the disorder.
It is suggested to use the phrase “a child with ADHD” - rather than “an ADHD child”, because it
communicates an important concept. The child is first and foremost a child, a unique and special human
being. Try not to get caught in the trap of defining the child by their abilities or disabilities. ADD/ADHD is a
syndrome - rather than a disease.
A syndrome is more difficult for professionals to diagnose, because it must be determined if a collection of
symptoms exhibited by an individual genuinely characterize the syndrome. Thus, it is likely that up to 50%
of children with ADHD are never properly diagnosed.
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The Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) describes three types of this
disorder:
o Attention Deficit/Hyperactivity Disorder, combined type: Includes symptoms of both inattention
and hyperactivity
o Attention Deficit/Hyperactivity Disorder, predominantly inattentive type: Includes symptoms of
inattention only or primarily
o Attention Deficit/Hyperactivity Disorder, predominantly hyperactive-impulsive type: Includes those
with symptoms primarily related to hyperactivity and impulsivity
Psychologists usually want to see the individual and study their particular collection of symptoms for at
least six months before being able to give an accurate diagnosis. From Russell A. Barkley's article
published in Scientific American Magazine in 1998:
"As I watched 5-year old Keith in the waiting room in my office, I could see why his parents said
he was having such a tough time in kindergarten. He hopped from chair to chair, swinging his
arms and legs restlessly, and then began to fiddle with the light switches, turning the lights on and
off again to everyone's annoyance - all the while talking nonstop. When his mother encouraged
him to join a group of other children busy in the play room, Keith butted into a game that was
already in progress and took over, causing the other children to complain of his bossiness and
drift away to other activities. Even when Keith had the toys to himself, he fidgeted aimlessly with
them and seemed unable to entertain himself quietly. Once I examined him more fully, my
suspicions were confirmed: Keith had attention-deficit hyperactivity disorder (ADHD).” (Barkley,
Russell A., "Attention-Deficit Hyperactivity Disorder", Scientific American, Sept. 1998).
Recent research suggests that ADD/ADHD may result from a failure of self-control. The disorder may
actually arise when certain brain circuits do not develop normally, perhaps due to genetics.
Some researchers had originally theorized that ADD/ADHD was a problem in attention, suggesting that it
stems from an inability of the brain to filter various competing sensory inputs. However, new research
conducted by Joseph A. Sergeant of the University of Amsterdam shows that children with the disorder
do not have that problem. Instead, these kids cannot inhibit their impulsive motor responses to such input.
Even more interesting to physical education teachers is research that shows “that children with ADHD are
less capable of preparing motor responses in anticipation of events, and are insensitive to feedback about
errors make in those reactions." (Barkley) The example given is a commonly used test of reaction time in
which children with ADD/ADHD are less proficient than other children to ready themselves to press a key
when they see a flashing light. It was also observed that they did not slow down in order to improve their
accuracy even after several mistakes.
Obviously, this is relevant to teaching motor skills or sports to kids with the disorder. In addition to
commonly prescribed drug therapies, Barkley recommends parents and teachers be trained “in specific
and more effective methods for managing behavioral problems of children with the disorder.” Barkley also
reports "that children with ADHD might also be helped by a more structured environment."
ADD/ADHD Success Stories
Ben F
ranklin and Thomas Edison are somewhat different examples of people with ADD. It has been
theorized that both men had the disorder. They have been termed as ADD/ADHD "success stories". Both
men were known to be highly impulsive and sometimes prone to uncontrollable bursts of emotion. But
somehow these men found ways to become highly successful and influential individuals in society despite
the notion that they had the disorder. The key here is that the disorder is not necessarily related to
intelligence or trainability and does not mean that children with the disorder cannot learn to function in
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society and even become very successful. For more information on this aspect of ADD read the book,
"ADD Success Stories" by Thom Hartmann (1995).
ADD has become the most commonly diagnosed psychiatric disorder in children in the United States.
The National Institute of Mental Health has accepted the theory that the brains of people with ADD/ADHD
have a different type of glucose metabolism, or at least a different rate of blood flow, from those without
ADD/ADHD. At its core, ADD is generally acknowledged to have three components:
o Distractibility: It is not that the child cannot pay attention to anything, it is that they pay attention to
everything
o Impulsivity: Interrupts others, has little emotional control, impatient and restless
o Risk taking
Desirable Traits of ADHD
RESILIENCY
INGENUITY
CREATIVITY
SPONTAINEITY
BOUNDLESS ENERGY
SENSITIVITY TO THE NEEDS OF OTHERS
ACCEPTING & FORGIVING
RISK TAKERS
INTUITIVE
INQUISITIVE
IMAGINATIVE
INVENTIVE
INNOVATIVE
RESOURCEFUL
EMPATHETIC
GOOD-HEARTED
GREGARIOUS
OBSERVANT
FULL OF IDEAS AND SPUNK
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The Coercive Cycle (or how to make it worse!)
Teacher
Student
“Wouldn’t you like to.” Ignores
“Come on, please Delays
“You had better.” Makes excuses, argues
“Now you’ve had it! Tantrums, aggression
“OK OK!” Stops tantrum
At t
his rate, the child should have the instructor trained soon!
How to Intervene, Manage and Survive!
Use ve
ry few specific rules and stick to them!
Keep the number of rules to a minimum (max. 5)
Have rules represent basic expectations
Keep wording positive+
Make rules describe behavior that is observable and measurable
Tie following rules to consequences
Give choices or options
Only say what you really mean
Positive and Negative Reinforcement
How
does using positive or negative reinforcement affect how a child learns?
Positive reinforcement is said to occur when something a person desires is presented after
appropriate behavior has been exhibited. The reinforcement is only given after an appropriate
behavior is exhibited.
Negative reinforcement is said to occur when a person engages in a behavior to avoid or escape
something they dislike.
Punishment is said to occur when something the person does not like or wishes to avoid is applied
after the ‘inappropriate’ behavior has occurred, resulting in a decrease in the behavior.
Both positive and negative reinforcement increase behavior - while punishment decreases behavior.
REMEMBER: Nothing is more important than reinforcing to all kids - especially Tough Kids.
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How to Use Positive Reinforcement Effectively - IFEED-AV
I Reinforce IMMEDIATELY
F Reinforce FREQUENTLY
E Reinforce ENTHUSIASTICALLY
E Reinforce With EYE CONTACT
D DESCRIBE The Behavior
A Use ANTICIPATION
V Use VARIETY
Rein
force Immediately: The longer an instructor waits to reinforce a student, the less effective the
reinforcer will be. This is particularly true of younger students or students with severe disabilities.
Reinforce Frequently: It is especially important to reinforce frequently, when a student is learning a
new behavior or skill. If reinforcers are not given frequently enough, the student may not produce
enough of the new behavior for it to become well established. The standard rule is three or four
positive reinforcers for every one negative consequence (including negative verbal comments) an
instructor delivers.
If, in the beginning, there is a great deal of inappropriate behavior to which the teacher must attend,
positive reinforcement and recognition of appropriate behavior must be increased accordingly to
maintain the desired three or four positives to each negative. An example of a simple social reinforce:
“Good job, you finished your six turns.
Reinforce Enthusiastically: It is easy to simply hand an edible reinforcer to a student; it takes more
effort to pair it with an enthusiastic comment. Modulation in the voice and excitement with a
congratulatory air conveys that the student has done something important. For most teachers, this
seems artificial at first. However, with practice, enthusiasm makes the difference between a reinforcer
delivered in a drab, uninteresting way - and one that indicates that something important has taken
place.
Reinforce With Eye Contact: It is also important for the instructor to look the student in the eyes
when giving a reinforcer - even if the student is not looking at him/her. Like enthusiasm, eye contact
suggests that a student is special and that the student has the instructor’s undivided attention. Over
time, eye contact may become reinforcement in and of itself.
Describe the Behavior: The younger the student or the more severely disabled, the more important
it is to describe the appropriate behavior that is being reinforced. Instructors often assume that
students know what it is they are doing right - that has resulted in the delivery of reinforcement.
However, this is often not the case. The student may not know why reinforcement is being delivered,
or think that it is being delivered for some behavior other than what the instructor intended to
reinforce. Even if the student does know what behavior is being reinforced, describing it is important.
Anticipation: Building excitement and anticipation for the earning of a reinforcer can motivate
students to do their very best. The more “hype” the teacher uses, the more excited students become
to earn the reinforcer. Presenting the potential reinforcer in a “mysterious” way will also build
anticipation.
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Variety: Just like adults, students - and particularly Tough Kids - get tired of the same things. A
certain reinforcer may be highly desired, but after repeated exposure, it loses its effectiveness.
Variety is the spice of life for non-disabled and disabled alike. Generally, when teachers are asked
why they do not vary their reinforcers, they indicate that it worked very well once. It is necessary to
change reinforcer frequently to make the reinforcement more effective.
Variables That Affect Compliance
Giv
e commands in the form of statements not questions
o Watc
h out for statements asked as questions like: “Isn’t it time to do your work?” or “Wouldn’t
you like to start to work?” Instead, make the request a polite command, such as “Please start
your work now” or "Let's get started."
Give commands from close proximity
o Get close to the student when giving a command. The optimal distance for giving a command
is approximately three (3) feet.
Use a quiet voice, do not yell
o When giving a command, give it in a quiet voice, up-close - with eye contact.
Be non-emotional
o Be calm, not emotional. Yelling, threatening gestures, ugly faces, guilt inducing statements,
rough handling, and deprecating comments about the student or his/her family only reduce
compliance.
Look the student in the eyes
o Request eye contact when giving a student a command. For example, “John, please look me
in the eyes. Now, I want you to...”
Give the student time
o When giving a student a command, give them from 5 to 10 seconds to respond before (1)
giving the command again, or (2) giving a new command.
Watch out for “the Nag
o Issue a command only twice - then follow through with a preplanned consequence. The more
you request, the less likely you are to gain compliance.
Watch out for multiple requests
o Make only one request at a time. Do not string requests together.
Describe the behavior you want
o It helps to give specific and well-described requests rather than global requests.
o Make more start requests than stop requests. Requests that start behaviors (i.e., “Do”
requests) are more desirable than requests that inhibit behaviors (i.e., “Don’t” requests).
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Verbal
ly reinforce compliance
o It is easy to forget and not socially reward a student when they comply with your request. If
you do not reward the student, compliance will decrease.
To Motivate and Encourage:
Tell
the students what you want them to do and make certain they understand
Tell them what will happen, if they do what you want them to do
When the student does what you want them to do, give them immediate positive feedback in ways
that are direct and meaningful to them.
Some Tools You Can Use:
Prec
ision commands
Group contingencies (limited use) and team play
Tokens
Time out (limited use)
Positive Reductive Techniques:
Differ
ential Attention: Ignore misbehavior; Pay attention to appropriate behavior
“Sure I Will” program
Direct instruction
Public posting
Contracts
Home note
Self-monitoring
Try these, too:
Antec
edent strategies
Natural positive reinforcement
Edible reinforcement
Social reinforcement
Mystery motivators
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Spider Webbing
Spider
webbing is a way of generating connections in order to solve problems. You can take a resource
and connect it with something else (i.e., transforming resources into ideas) or you can explore possible
solutions by making connections. First, select a word and connect it to a problem. Then expand upon the
words/problems until you come to a solution. By making connections, you can arrive at a solution that is
fun and effective.
Example: A group is working on making very round turns. The instructor may choose a “trigger word”
such as “Circle.
The instructor says, “See if you can ski and make a turn like a circle, just as though you were skiing
around a lady bug. Now, let’s make turns around a big, rolled up potato bug. How about some turns
around a huge juicy caterpillar?”
Following another branch of the spider web, the instructor may say, “What if we made “C” turns? Or “J”
turns? Or linked turns together like “S” shapes?”
For small children, the instructor may follow another branch of the web. Make turns around cones, and
then around “hula hoops” on the ground, and then around balls.
The Spider Web Logic:
CIRCLE > LADYBUG > POTATO BUG > CATERPILLAR
CIRCLE > “C” > “J” > “S
CIRCLE > BALLS > HULA HOOPS > CONES
Begin with one “trigger” word and grow it. Sometimes the children will help the connections grow. Solving
problems through creativity adds a great deal of fun to the lesson.
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APPENDICES
APPENDIX 1 - Piaget’s Stages & Kohlberg’s Stages of Moral Development
Piag
et’s Stages
Senso
ri-motor Stage
The inf
ant uses their senses to find out about the world, relying on touching, seeing, tasting, etc.
The infant learns to differentiate herself from others and the environment
The Pre-Operational Stage
The begi
nning of this stage is marked by language use
The toddler differentiates between thought and action
Thought is egocentric: They can control nature, nature is alive, thinking is not reversible, thinking is
centered on one aspect of a situation at a time, following a series of instructions is difficult, concepts
of left and right are not understood, play relates to all aspects of development.
The Concrete Operations Stage
This
stage is defined by the ability to differentiate appearance from reality
Reasoning is justified in a logical manner:
o Identity
o Compensation
o Reversibility
Mental images are dynamic, because children can reverse actions and mentally manipulate objects:
o Able to see the world from more than one perspective
o Cooperation with others
o Understands the reasons for rules
o Can differentiate reality from fantasy
o Mental faculties are still developing
o Child begins to understand and relate speed, time and distance
o The child acts first and then deals with results
o The child sees adult rules as challenges to their cleverness
Competition and the Concrete Child:
o Children gain status from sports
o Athletics can create an artificial focus for the ego and can cause severe stress
o The child is in a critical period for absorbing cultural information, values and peer group
influence
o The child can understand another’s point of view and is interested in outcomes
o Competition should be carefully monitored and controlled
o Feelings on competence and success are essential to continued maximum growth toward
potential
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Resear
ch shows that rewards reduce enjoyment, decrease persistence on task, and may retard
moral development.
Instructing the Concrete Operational Child:
o Skiing safety is the priority
o Visualizations are appropriate
o Movement sequences can be performed when children can perform individual motor tasks
o The most common cause of lesson failure is too much information
o The children, the process, and participation are more important than the product
o The concept of right and left is still developing, colors can avoid confusion
o Cooperation is part of play
o Children should be encouraged to compete against their own performance and not against
others.
The Formal Operations Stage
The for
mal thinker can hypothesize and consider consequences and what “might be” rather than
being limited to what they have experienced
Use of higher reasoning (i.e., inductive and deductive)
Formal thought is potentially at the level of adult thought
Koh
lberg’s Stages of Moral Development
Level
1: Pre-Conventional Morality
Stage 1: Obedience orientation and punishment. “Good is good, and bad is bad. Child decides what
is wrong based on what is punished.
Stage 2: Individualism and instrumental purpose. “Clever as a fox”. The child equates what is good
with what is rewarded and avoids punishment. If it feels good, it is good.
Level 2: Conventional morality
Stage 3:
Mutual interpersonal expectations, relationships, and interpersonal conformity. The family
becomes important and moral actions must live up to others’ expectations. Certain behaviors can
please people. At this stage, children begin to learn the value of respect, trust, gratitude, loyalty, and
the Golden Rule.
Stage 4: Social system and conscience (law and order). Young person’s focus shifts from family to
large social groups or institutions. Duty, law and contributing to society are seen as good.
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Level
3: Post conventional morality (“Principled Morality”)
Stage 5:
Social contract or utility and individual rights. This stage recognizes: “Greatest good for the
greatest number,” the importance of each person’s life and liberty, and rule and law ensures fairness.
People in this stage can also see when rules or laws should be ignored or changed.
Stage 6: Universal Ethical Principles. The individual has developed and follows “self-chosen ethical
principles.” If there is a difference between law and conscience, conscience wins. Individuals at this
stage accept outright responsibility for their own actions; their morals are based on universal ethics. It
is estimated that less than 10-15% of the population progresses past stage 5.
Kohlberg proposed that not everyone progresses through all the six stages - nor are the stages specific to
certain ages. He does argue that each stage follows and grows from the previous one.
It can be extrapolated from the 1983 Colby and Kohlberg study that around age 15, about half (50%) of
teens progress to Level 2; Conventional morality around age 24, and 50% of individuals will move to
Stage 4 (Law and Order). At age 36, 35% of the study participants were at Stage 3, over 60% was at
Stage 4, and only 10% were at Stage 5 (Bee; The Developing Child, Harper and Row, 1989).
What becomes relevant to [children’s] instructors is the transition from Pre-Conventional Morality to
Conventional Morality; or the transition from “rules are just rules” to understanding the reasons for the
rules. The implications on teaching ‘Your Responsibility Code’ become thought provoking.
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APPENDIX 2 Building Solid Movement Patterns With The Game Toolkit
(By
Grant Nakamura)
The Game Toolkit
The Gam
e Toolkit is a collection of techniques that we can use as instructors and coaches to build
movement patterns through play. We've all used games to invigorate our lessons. Our students
unconsciously learn very quickly when the learning environment is playful. Their attention span is
increased during fun and playful times. A child's avocation is playing and since learning is their vocation,
merging the two is a highly successful teaching method. The Toolkit provides a framework with which we
can design a blueprint and eventually develop a new game or exercise.
There are literally hundreds of games used by instructors all over the country. They have been shared
and modified for years. So why the Toolkit? Why the need to develop new games?
Games get old. You and/or your students get tired of playing them. There may be no game you know of
that works on a specific skill or movement pattern. Or worse, some games are just plain wrong! But the
most compelling reason: once you develop a game that works, you have the pride of knowing that it's
your game. Underlying the whole process is the Professional Ski Instructors of America (PSIA) Teaching
Model: the Toolbox that holds our tools. The Teaching Model gives us an overall framework for our
lessons. The Teaching Model is described as part of the American Teaching System (ATS) in the PSIA
Alpine Manual (1996):
Creativity Model
The pr
imer for your creativity is another tool: the Creativity Model. This tool in the Toolkit prepares your
creative side by providing a loose structure or framework that you can use to keep the creativity juices
flowing. Roger von Oech describes four facets or personalities of creativity in his book, A Kick in the Seat
of the Pants”: Use your Explorer, Artist, Judge, and Warrior to be more creative. During the creative
process you will assume each of these personalities to build you game from the blueprint.
The Explorer
The Expl
orer is the mask you put on which encompasses your past and present experiences, your
curiosity, courage, and open-mindedness. It's the part of you that says, “We don't have to do things the
way we've always done it.” This isn't rocket science; it's just the willingness to look at things in a different
way. Hopefully, this is an ongoing process: a lifelong adventure into the unknown.
The Artist
The Ar
tist makes use of the information compiled during the Explorer's lifetime. The Artist is not
comfortable with familiarity and certainty doesn’t do things the same way every time. As an Artist, we
need tools or a palette to take the blueprint and all this other information and put it into a usable form.
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Von O
ech's Artist Palette:
o Adapt - What different contexts can you put your concept?
o Imagine - What unusual “what-if” questions can you make up involving your idea? How “far-out”
can you go?
o Reverse - Look at your concept backwards. How does it look upside down? Or inside out?
o Connect - What can you combine with your concept? What similarities does it share with [your
concept]?
o Eliminate - What rules can you break? What's obsolete? What's taboo? What's no longer
necessary?
o Parody - Make fun of your concept. How silly can you be? How outrageous? What jokes can you
think up involving your concept?
o Incubate- What ideas are you working on that it would pay you to pause for a little bit?
The Judge
Is thi
s new idea going to work? Does it fulfill the needs defined in our blueprint? Is it FUN? Is it SAFE?
These are the types of questions the Judge has to ask to see if the rest of the process develops a good
product. The Judge is a pessimist, a devil's advocate. The Judge has to look at the game from many
different viewpoints: The students’, the instructor's/coach's, the parents', etc. The Judge walks a tightrope
- always keeping the esteem of the Artist and the welfare of the student in balance.
The Warrior
Wit
h a devil's advocate like the Judge around trying to find a fault with your idea, someone has to stand
up and defend it: The Warrior. The Warrior has the courage to say: "This can work!" This persona of your
creativity has the courage to share it with your students and other educators and coaches. The Warrior,
also, has the courage to take feedback when your idea is tried. It shares this feedback with the other roles
in the model, allowing for growth and change.
Implementation - The Engineer
We've now
got a brand new, original game. We've finished almost. Now we need to share it with our
students. The game may not work perfectly the first time, but use your Warrior personality to persevere.
Let the Teaching Model guide you as you test the game. Look back at the process. Check each step for
errors. But most of all, if you still think it's a good idea, keep trying. And don't forget to make it FUN! Your
new game is worth the effort. And share it with your fellow instructors and coaches.
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Some Suggested Games For Kids (Meaningful Activities)
The ‘Art
’ of teaching is in being creative. Be as creative as you can when designing original and fun
learning situations. Create meaningful activities or scenarios that engage the students physically,
mentally, and emotionally - and are directed towards a specific outcome. The most effective games are
designed with the students other interests in mind (e.g., the multiple intelligences). Below is a list of
meaningful games gathered by a group of instructors for teaching skiing movements. Many of these
activities can also be adapted for riding, too.
Some Creative Examples: Intermediate Alpine Skills Activities
Game or Activity
Skill Development: Purpose/Objective
Eat your Pizza
Wedge change-ups / narrower wedge
Pedal a bicycle
Develop flexion, extension and weight transfer
Gobots and Transformers
Develop balance through a range of movements
Bouncing through turns
Develop balanced stance and pressure control
Kangaroo Kid
Develop balanced stance and pressure control
Giants and Gnomes
Develop balance and range of motion
Erasing the squiggles
Visual targeting skills, precision guiding skills
Making the clouds fly
Spraying snow develops balance on outside ski [or board]
Hockey stops / J turns
Spraying snow develops balance on outside ski [or board]
Drawing smiley faces in snow
Develop visual skills and guiding skills
Making ‘arcs’
Develop visual skills and guiding skills
Hug yourself
Upper body discipline and separation from lower body
Backwards skiing (or riding)
Develop ankle flex and improved balance
360’s
Develop weight transfer, balance
Scooter turns
One legged skiing, balance
Scooters and Skateboards
One legged skiing, balance
Draw an ‘i’ and dot it
Develop pole use, upper body movements
Pop balloons
Develop timing and pole use
Touch and turn
Develop visual skills, timing, rhythm
“Rock shocks
Develop pressure control movements (absorption)
As k
ids get older, challenging tasks and appropriate analogies may begin to replace games for fun
learning. Terrain gardens and recreational racing arenas, where the ‘games’ are built-in, are ideal.
More Advanced Skills and Activities
Double pol
e plant, keep your hand on the ‘reins, or on the ‘bicycle handlebars
Turns in a corridor
Leapers
Rocking horse slips (“falling leaf ”)
Linked hockey stops with sideslips
Human slalom
Read ski (or board) bottoms
Javelin turns, Figure 8s, One ski turns (“Royal Christies”), [180’s/360’s]
[Terrain park skiing/riding]
Because children's instructors and coaches teach many students each season, it can become tedious to
use the same games and exercises day in and day out. Although you may already be familiar with the
tools in our Toolkit, I hope that putting each of these tools into a logical framework will help you build new
games and exercises, and build solid movement patterns in your students. Games and exercises will
enhance your lessons and make you a much more effective and FUN instructor/coach.
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References, Resources and Recommended Reading
PSI
A/AASI Children’s Instruction Manual, Second edition. ASEA Education Foundation, Lakewood, CO,
2008.
PSIA/AASI Children's Instruction Manual, PSIA Education Foundation, Lakewood, CO, 1997.
PSI
A/AASI Children’s Alpine Teaching Handbook. ASEA Education Foundation, Lakewood, CO, 2010.
PSIA/AASI
Core Concepts for Snowsports Instructors. PSIA Education Foundation, Lakewood, CO, 2001
AAS
I Snowboard Teaching Handbook. ASEA Education Foundation, Lakewood, CO, 2012.
Ayers
, R., Editor, Professional Ski Instructors of America: Alpine Manual, Professional Ski Instructors of
America Education Foundation., Lakewood, CO, 1996.
Barkley, Russell A., "Attention-Deficit Hyperactivity Disorder", Scientific American, September 1998.
Bee, Helen, The Developing Child, Harper and Row, 1989.
Dra
bik, Josef, Children and Sports Training, Stadion Publishing Company, Inc., Island Pond, VT., 1996.
Fost
er, E., Schonberger, A., Alpine Skill Achievement Manual, Foster-Schonberger Foundation, Inc.
Fos
ter, E., Skiing and the Art of Carving, Turning Point Ski Foundation, South Hero, VT, 1996.
Fos
ter, E., Technical Skills for Alpine Skiing, Turning Point Ski Foundation, South Hero, VT, 1995.
Gri
ffith, B., The Professional Skier: Use Backward Reaching Transfer to promote Quick Learning, PSIA,
Spring 1995, pp.38-39.
Guillone, Laurie, Ski Games: A Fun-Filled Approach to Teaching Nordic and Alpine Skills, Leisure Press,
Chicago, IL, 1990.
Hall, J., ATS: Children's Teaching Handbook. PSIA, Lakewood, CO, 1992.
Hannaford, Carla, Smart Moves, Great Ocean Publishers, Atlanta, GA, 1995.
Mart
in, Wayne F., An Insight to Sports: Featuring Trapshooting and Golf , Sports Vision; 4th edition, April
5, 2002
McCallum, Paul, The Parent’s Guide to Teaching Skiing, Betterway Books, Cincinnati, OH, 1993.
Orem
, R.C., Learning to See and Seeing to Learn, Mafex Associates, 1971.
Peter
son, R., Bode, D., Workman, C., Child Centered Skiing, Publishers Press, Salt Lake City, UT, 1988.
Rhode, G
., Jensen, W., Reavis, H.K., The Tough Kid Book, Sopris West Educational Services; 6th
edition, 1996
Russell-Shaw, M., CREATIVITY- The Magic in Teaching, PSIA-NRM Newsletter.
Smi
th Boucher, A., ATS: Children's Development, PSIA, Lakewood, CO, 1994.
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Smith, Alexandra, The Professional Skier: Charting Your Lesson Plan, PSIA, Winter Two 1991-92: pgs.
28-30.
Sroufe, Cooper, DeHart, Child Development: Its Nature and Course, McGraw Hill, 1992.
Stil
l, S., The Professional Skier: The Evolution of the Teaching Model, PSIA, Spring 1995: Interski insert
pp. 4-5.
Von Oech, R., A Kick in the Seat of the Pants, Perennial Library, New York, NY, 1986.
Zahm
, A., Russell-Shaw, M., The Professional Skier: Focus On Goal To Teach Kids With ADHD, PSIA,
Winter 2000, pgs. 47-51.
Helpful Websites
http:/
/www.thesnowpros.org
http://www.psia-i.org
http://www.newhorizons.org/trm_gardner.html
http://www.nacd.org
http://www.srcd.org
http://www.tpsf.org/index.html
http://www.kiddsmart.com
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