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From the standpoint of Taoist philosophy natural forms are not made but grown,
and there is a radical difference between the organic and the mechanical.
Things which are made, such as houses, furniture, and machines, are an assemblage
of parts put together, or shaped, like sculpture, from the outside inwards.
But things which grow shape themselves from within outwards—they are not
assemblages of originally distinct parts; they partition themselves, elaborating their
own structure from the whole to the parts, from the simple to the complex.
”
Alan Watts, 1958
Alan Watts (1915–73), English philosopher and Zen monk, was a Buddhist in a very 1960s sense.
He was a master of theology, a priest, and the author of more than 20 books on Zen philosophy.
He also experimented with psychedelic drugs, both on a personal level and in laboratory trials.
He had plenty to say on the subject of creativity and technology but never, as far as I know, said
anything specifically on the subject of generative art.
In the above quote, he’s talking about the incongruity between the natural world and the
manmade, separating creation into the organic and the mechanical. This concept of organic
growth, whereby forms are constructed “from within outwards” describes this book’s topic rather
well; but in such a clear bilateralism, how can we say that a work of computer programming
belongs to the world of the organic rather than the mechanical?
Generative art is neither programming nor art, in their conventional sense. It’s both and neither
of these things. Programming is an interface between man and machine; it’s a clean, logical
discipline, with clearly defined aims. Art is an emotional subject, highly subjective and defying
definition. Generative art is the meeting place between the two; it’s the discipline of taking
strict, cold, logical processes and subverting them into creating illogical, unpredictable, and
expressive results.
Generative art isn’t something we build, with plans, materials, and tools. It’s grown, much like a
flower or a tree is grown; but its seeds are logic and electronics rather than soil and water. It’s an
emergent property of the simplest of processes: logical decisions and mathematics. Generative
art is about creating the organic using the mechanical.
introduction: the organic
vs. the mechanical
“