Star Wars: Edge of the Empire – Reference Sheets
Reference Sheet created by Craig Bishell (gribble), Star Wars and all associated elements are © 2012 Lucasfilm Ltd. TM. All rights reserved.
Star Wars: Edge of the Empire published by Fantasy Flight Games.
Personal Combat Reference
Combat Overview
1. Determine Initiative
a. Simple Cool (if prepared) or
Vigilance (if unexpected) check
2. Assign Initiative Slots
3. Participants Take Turns
a. Unlimited Incidentals
b. One Maneuver for free, suffer 2
strain to gain a second
c. One Action
4. Round Ends
5. Encounter Ends
Performing a Combat Check
1. Declare Attack and Target
a. Melee attack – Melee or Brawn skill
b. Ranged attack – Ranged (Light), Ranged (Heavy) or Gunnery skill
2. Assemble Dice Pool
a. Melee attack difficulty is Average ( )
b. Ranged attack difficulty is determined by range (see table below)
3. Evaluate Success
a. Each remaining adds +1 damage to attack
4. Resolve Advantage and Triumph
a. On successful hit, spend number of equal to weapon Critical Rating or
to inflict critical hit on target
b. Spend number of or to activate weapon quality
c. Other options (see table below for examples)
5. Resolve Threat and Despair
a. Spend number of or to activate weapon quality
b. Other options (see table below for examples)
6. Apply Damage and Critical Hits
a. Reduce damage by soak, suffer remaining damage as wounds
b. Roll critical hits separately, or make single roll with +10 per critical hit
after the first.
Actions in Combat
Incidentals: Speak, Drop an Item, Release held person, Minor movement.
Maneuvers: Aim, Assist, Guarded Stance, Interact with Environment, Manage Gear, Mount or Dismount, Move, Engage/Disengage, Drop
Prone / Stand from Prone, Preparation.
Actions: Perform Skill Check, Perform Combat Check, Activate Ability, Activate Force Power, Exchange for Maneuver.
Silhouettes and Characters
Jawas, Ewoks, astromech droids, smaller creatures.
Humans, Wookies, Gand, Rodians, Trandoshans, Twi’leks,
humanoid droids, Bothans and most humanoid species.
May not make Gunnery checks
Dewbacks, wampas, taun-tauns, banthas, most riding
animals.
Rancors, krayt dragons, other large and dangerous
creatures.
Creatures larger than those listed.
Combat Modifiers
Add to next check, if spent 2 consecutive maneuvers; or add
to next check,
if spent 2 consecutive maneuvers, and hit specific part of target or item carried.
Add to next check per engaged ally that used the Assist maneuver.
Add per point of targets defense.
Add to ranged attack checks,
Add to melee attack checks.
Add to check. Spend or to deal additional hit with off-hand weapon.
Attack w/Improvised Weapon
Automatically generate . If attack results in or it breaks.
Creature two sizes bigger remove , creature two sizes smaller add .
Engaged with Ranged Attacker
Add to next melee check against ranged attacker, while remaining engaged.
Ranged Attack At Engaged Target
Difficulty upgraded. If check succeeds, must be spent to make attack hit individual
engaged with target instead.
Attack highest difficulty target, add to check. Allocate additional hits to targets.
Attacker in Guarded Stance