Project Narrative
Purpose of the Project
The purpose of the project is to improve online teaching and students’ learning experience.
Specifically, this project focuses on assessing the impact of interactive course activities on students’
perceived learning and persistence in online courses.
Background
Online learning has become a popular modality for learners to gain knowledge in the past decade.
According to a recent enrollment report from WICHE Cooperative for Educational Technologies (WCET)
1
,
in the U.S. the number of students taking at least one distance/online education course had grown from 1.6
million in 2002 to 5.8 million in 2014. Although an online environment allows learning to take place anytime
and anywhere, it presents several unique barriers to student success, including lack of instructor feedback,
missing student-student interaction, and technical problems with online learning tools
2
. Other studies have
found that a high dropout rate among online learning students
3
and that many students finish an online course
with low satisfaction
4
.
One way to explain such phenomenon was through Tinto’s student retention model
5
, which
highlights the importance of academic integration (e.g., grade, enjoy learning) and social integration (e.g.,
working together with peers). Online learners’ interaction with the instructor and classmates are critical to
their academic and social integration. Findings from empirical studies suggested that instructor feedback and
accessibility are positively associated with students’ learning
satisfaction and persistence
6
. Consistently, interaction
between students was recognized as a key component to a
positive learning environment and deeper understanding of
the subject for online students
7
.
Three types of interaction are commonly discussed in
the online learning literature: student-instructor (S-I)
interaction, student-student (S-S) interaction, and student-
content (S-C) interaction. In this study, interactive course
activities are defined as activities that provide a structure to
promote the communication between students and the
instructor and among students (e.g., online discussion board,
instructor feedback, group projects, peer feedback, and
collaborative information sharing). These interactive course
activities could foster a learning environment with increased
1
Poulin, R. and Straut, T. (2016).WCET Distance Education Enrollment Report 2016. Retrieved from WICHE Cooperative for
Educational Technologies website: http://wcet.wiche.edu/initiatives/research/WCET-Distance-Education-Enrollment-Report-2016
2
Berge, Z. L., Muilenburg, L. Y., & Haneghan, J. V. (2002). Barriers to distance education and training: Survey results. The
Quarterly Review of Distance Education, 3(4), 409-418.
3 Meister, J. (2002). Pillars of e-learning success. New York, NY: Corporate University Xchange.
4 Yukselturk, E., Ozekes, S., Türel, Y.: Predicting dropout student: an application of data mining methods in an online education
program. Eur. J. Open Distance E-Learn. 17(1), 118–133 (2014)
5 Tinto, V. (1993). Leaving college: Rethinking the causes and cures of student attrition. (2nd ed.).Chicago: University of Chicago
Press.
6 Rhode, J. (2009). Interaction equivalency in self-paced online learning environments: An exploration of learner preferences. The
international review of research in open and distributed learning, 10(1).
7
Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction and
collaboration. Distance education, 27(2), 139-153.
Interactive course activities refer to the course
activities that promote:
S-I interaction: e.g., instructor feedback via
comments on the assignments, Emails, or
discussion board.
S-S interaction: e.g., group projects, collective
information sharing, peer feedback, and group
discussion.
Non-interactive course activities refer to the
course activities that focus on:
S-C interaction: e.g., lecture notes, online
resources, reading assignments, and exams.